
Press the trigger on your motion controller to have your virtual camera attach to the tripod rig. A virtual tripod appears and is connected to your motion controller. Open the Virtual Scouting menu and select the Tripod option to activate this tool.
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The instructions below explain how to activate and use the tool. With the Tripod tool active, you can connect the virtual camera to your motion controller to operate the camera's pan and tilt rotation. Press the trigger on your motion controller when the camera mark to which you want to teleport is highlighted. You can teleport to the position of a camera mark by opening the Virtual Scouting menu and selecting the Camera Marks tab on the right panel. This feature is also helpful for communicating the start and end position of the camera for a moving shot, such as with a dolly. You can return the camera to this position and these settings at any time to recreate the same shot composition. Use Camera Marks to save the position of the camera as well as its lens settings. To anchor the monitor in the level, select the arrow button to the left of the monitor bar. You can anchor the monitor in its current location and detach from you. Moving your motion controller moves the camera monitor. While the camera monitor is attached to you, you can select the bar underneath the monitor to reposition it. If attached to you, the camera view stays in front of you as you navigate around the scene. This option toggles between the camera monitor being locked to the camera or to you. On the bottom right of the camera monitor is a toggle button. Selecting this keeps the camera monitor visible even when you deselect the camera or select other objects in the scene. On the bottom left of the camera monitor is the Pin button. The following are ways you can interact with the camera monitor: You can interact with this camera monitor to pin or move it. This adjusts the camera's settings using what is in the Lens Kit settings.įloating above the virtual camera object when the camera is selected is a camera monitor to show what the camera sees. If using the Focal Length or F-Stop context menu options, click the left or right sections on the Vive motion controller's trackpad or move the Oculus Touch controller's thumbstick to the left or right. Snapshot: Takes a snapshot image from the camera's current position. See the Camera Marks section for more.įocal Length: Opens an additional HUD with lens options for the camera.į-Stop: Opens an additional HUD with aperture options that can be used to adjust the focus range on the camera.į-Stop adjustments do not affect exposure. Mark: Spawns a camera location flag at the camera's current position. The settings you can modify on the virtual camera are listed below.ĭelete: Removes the camera from the level. Click the menu button on your motion controller while the camera is highlighted to bring up the Context Menu. You can make changes to the camera's settings directly in VR with the Camera Context Menu. While you can also operate the camera with the Interaction tool, you won't be able to adjust the lenses unless you use the camera's context menu. You can also select and operate the camera with your controller using this tool. You can change the lens of the new camera using the same controls as the viewfinder display. To spawn a virtual camera in the scene, press the trigger on your motion controller while the Viewfinder tool is active. These snapshots can be useful for storyboards or shot planning.Īn example of a snapshot (the image frame on the left) taken from the Viewfinder tool. Snapshots are also saved to the Content/Snapshots/ folder on your computer. This is helpful when wanting to show other users in a Multi-User scouting session with you a particular composition.

The bottom area of the Vive Trackpad or the Rift's B or Y buttons takes a snapshot of the current viewfinder display. The lens selections are determined by the Lens Kit. Moving the Rift thumbstick left or down switches to a shorter lens and right or up switches to a longer lens. The upper-left and upper-right sections of the Vive motion controller's trackpad can be clicked to change the lens: left switches to a shorter lens and right switches to a longer lens. The initial viewport monitor has a few features available from the trackpad or thumbstick on your motion controller. To activate this tool, open the Virtual Scouting menu and select the Viewfinder option. For others to see your composition, you can create a camera in the scene easily with this tool. The initial viewfinder display is only visible to you. With the Viewfinder tool you can view the environment through a virtual lens and then spawn a virtual camera in the scene with the same viewport. Mounting the Motion Controller to a Real Camera RigĬamera Viewfinder and UI Panel Brightness
